They don't even have to look hard for inspiration, since there are a thousand over-the-shoulder third-person shooters that get the basics correct.įor example, if the player is meant to constantly engage in intense combat, give them regenerating health or constant life pickups. How has this game still not been fixed? How many games get three bites at the apple without ever managing to sink their teeth in? The most galling aspect of Capcom's failure to correct their work is how small the changes would need to be. Now Capcom has released Resident Evil 6 for a third time, and their negligence has reached inexcusable levels. It turned the original's fairly bland Mercenaries mode into the best version of it that a RE has ever offered, yet it neglected to repair any of the original game's flaws. RE6 for the PC added the incredible 'No Mercy' mode. The original was as thrilling a horror/action game as has ever been produced, with its revolutionary-for-the-series gameplay hampered by poor documentation and fundamentally misunderstanding the role of regenerating health. I stand by each of my write-ups, but it's important to note that I've liked each one less than the last. It may be surprising, but this is the third time I've reviewed Resident Evil 6. Huge timesaver on the third time through. WTF I just found out only the last section of each chapter is required. LOW The campaigns still aren't listed in the correct order. HIGH 'No Mercy' mode blazing away on a console at 60FPS.
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